Another level takes place on an old farm with the sun setting in the distance, again creating a very “on-edge” tone. There’s a level in a mine, where you must turn on generators to power an elevator to your escape, this level was the hardest for me, with Slender Man being more annoying than scary and these strange marathon running zombie like creatures in hoodies tackling me to the floor. The game continues on with some levels of traversal nature and other levels more like the original Eight Pages. It’s very fun and reminded me of how great the simple gameplay was from the original. You must find the eight pages hidden in a small wooded area and at every turn it seems like Slender Man is staring you down. The level culminates with a creepy burned down house and it starts to open up a number of mysteries that need to be resolved. This first level has notes and story elements hidden about, and without going over the top it just creates an uncanny and supernatural feel. In the first level you just roam and investigate a large area, you get a few glimpses of Slender Man in the distance. Slender: The Arrival is split up into different levels that really diversify the game. It’s more about the tone and setting of a world that always puts you on edge, then being game that has gross jump scares and terrifying monsters. But if you turn the lights off and blast the speakers, then The Arrival can be downright eerie and creepy. But if you go into the game really kind of putting yourself in the mind of the in game character and in that world, and if you pump yourself up in a way that you really do want to get creeped out and frightened, then Slender: The Arrival has all the tools to so. Basically, if you go into The Arrival trying to be unimpressed and not scared, then you most likely won’t be scared at all. In fact even right as the game starts the developer put in a little message that talks about this. With a much bigger premise, story elements, more attention to detail, and a deeper experience, can The Arrival take the original’s small scale ideas and multiply them into a full-scale scare?įirst off you must know that to play a game like Slender you have to go into it with the right mindset. Slender: The Arrival is the sequel to the 2012 hit.
The design was simple, but it caught on and became a huge cult hit. As the player collects each page, the intensity revs up and the game gets harder. In the original, the goal was to find all eight pages without Slender Man finding you. Slender Man is a tall skinny faceless man who haunts the woods and has serious stalker issues. The first person survival scare-fest was based on a folklore known as “The Slender Man”. In 2012 a little indie horror game called Slender took the internet by storm.